Contact us:  Toll free at 1-888-677-8827
Skype username: vanasinfo

 

This advanced sculpting and modeling course will help you understand what studios are sending as tests to their applicants.

 

Type: Online Certificate (Watch a Sample Class)
Cost: $499 CAD (includes application fee of $125)
Level: Intermediate, Advanced
Duration: 1 month
2013 Start Dates: Apr 1;
Age requirement: 13 +
Admission Requirements: None

 

Apply Now

 

 



 


Hard Surface

Type: Online Certificate
Cost: $499 CAD
Duration: 1 month
Starts: Apr 29, 2012

+


Human Anatomy

Type: Online Certificate
Cost: $499 CAD
Duration: 1 month
Starts: Apr 29, 2012

+


Studio Tests

Type: Online Certificate
Cost: $499 CAD
Duration: 1 month
Starts: Apr 1, 2012

Tuition for All three

$1,500

$1,299
(Save $198)

Description

This advanced course will teach students how to model a character in a 3D sculpting software, retopologize the character in Topogun, texture the character , then bake maps out for final shots in Marmoset. Maps baked include normal maps, diffuse maps, ambient occlusion maps and alpha maps.

Delivery Methods

  • Award Winning Proprietary Online Campus
  • Studio Setting (20% Theory, 80% Practice)
  • Weekly Live Sessions (Synchronous)
  • Access 24/7 to Online Campus (Asynchronous 24 hrs, 7 days a week)
  • 15:1 Student Ratio
  • 1:1 Personalized Critiques

Class Times, Assignments & Workload

  • Classes are delivered Online
  • Weekly Live Classes on Mondays and Wednesdays, 8:30am or 7:30pm Pacific Time (1 hour sessions per day, you can take classes from your workplace, arrange it with your employer)
  • Weekly Assignments (Four assignments total per month)
  • Assignments Workload: 15 - 25 hours per week
  • Weekly 1 on 1 personalized critiques (4 critiques total per month)
  • Total hours of instruction: 8 hours
  • Total hours of assignments: 60 - 100 hours

Course Outline

Advanced Character Modeling - Science Fiction Hard Surface Sculpting

  • Week 1:  Creating a model sheet and blocking out the character
  • Week 2:  Refining the humanoid anatomy
  • Week 3:  Re-topologizing and refining hard surface armor.
  • Week 4:  Adding damage details in ZBrush/Mudbox and using BPR / Best Render

Advanced Character Modeling - Character Art Test

  • Week 1: Block out your character and clothing using Zbrush/Mudbox and Dynamesh
  • Week 2: Detailing and texturing the face and clothing
  • Week 3: Retopologizing and UV mapping the mesh
  • Week 4: Baking maps in XNormal and combining in Photoshop, creating the final shots in Marmoset Toolbag

Advanced Character Modeling - Human Anatomy

  • Week 1: Modeling the human skeleton and skull
  • Week 2: Modeling the hand and foot
  • Week 3: Modeling the face and body
  • Week 4: Modeling ecorche anatomy and hair

 

Who should attend this class?

To successfully complete Advanced Character Modeling – Character Art Test. Students should have a familiarity and working knowledge of ZBrush or Mudbox. This includes basic brushes, customizing your interface, importing and exporting obj format as well as using the basic transform tools (move, scale and rotate). We also recommend students know how to use and apply masks , polygroups and isolate selection tools.

Students should be familiar with UV mapping low poly objects in 3D Software at a steady speed. (the process of cutting edges, selecting UV islands, and using unfold).

A standard art test has a 2 week deadline. This course provides four weeks to complete but still provides an intensive pace of work. Students should be good at time management for course assignments.

This course covers training for new users to Marmoset Toolbag and Xnormal.

Software needed

A digital 3D sculptiing software such as Zbrush and/or Mudbox.  You can download Sculptris for free here.  Please note we are not teaching the software, rather the concepts behind it.

System Requirements

Learning Outcomes

Studios provide art tests for character art positions, testing for quality, speed, mapping ability and final presentation of the character model. This course will teach you not only to create a high quality character correctly, but it will help you to present your final images at their highest potential.

Upon completion students will add to their personal portfolio:

  • a ZBrush/Mudbox rendered, greyscale, art test character and accessories.
  • a ZBrushh/Mudbox rendered, polyframe, art test character and accessories.
  • a ZBrushh/Mudbox rendered, polypainted and textured accessory sheet.
  • a Marmoset rendered, fully textured and lit art test character.
  • a Photoshop series, of images containing normal maps, diffuse maps, specular maps and transparency maps.

Credits

One (1) credits

Credits of this course can be used towards our Diploma Programs within six months of application.

Credential

A Vancouver Animation School Certificate is a short term duration in a specialized training program.  We are a studio and student centric school (20% theory 80% hands on).  Students will graduate with a Certificate credential.

Instructor

John Miller has worked in Graphic Design for 12 years, 8 years in the video game industry as a Senior Environment and Senior Character Artist. John has most recently worked on Diablo 3 at Blizzard Entertainment, Dead Rising for Capcom Vancouver and a new unannounced IP at Double Helix Games in Irvine California.  Click here for John's portfolio

 

I want to enroll.  Take me to the application form

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