About us

Introduction to Esports

This online course provides an introduction to Esports. The focus of the course is on learning the Esports foundations.  Students will learn about the history of Esports, Streaming, Lifestyle and the current status of the industry.

Accredited. Trusted. Respected.

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Quick facts

Online Certificate
4 weeks
Portfolio not required

Student profile

Creative ability80%
Technical ability20%

How this program works:

Watch video (3 min)

Need immediate help?
Click to call: 1 833-437-3872

Built for the industry. Built for your trust.

Program designed in consulation with major studios in
the Animation, VFX and Video Game industries.

10 Years of delivering excellence in online education, pioneering online learning since 2009.

Summer Term Starts on
Monday, July 5th, 2021

Application deadlines: 

Round 1: May 3rd, 2021

Round 2: June 7th, 2021

Round 3: June 27th, 2021

Note: Applications submitted after the deadline posted on our school website will be reviewed. However, they are subject to a late processing.

Live Classes on:
Saturdays, 11:00 am Pacific Time

Need immediate help?
Click to call: +1 833-437-3872


Online Certificate Program Description
Introduction to Esports

This online course provides an introduction to Esports. The focus of the course is on learning the Esports Foundations, the professional lifestyle of the players, how streaming works, and the current status of the industry. This esports course was created for beginners. No previous experience or portfolio required. 

Need immediate help?
Click to call: +1 833-437-3872

Who Should
Attend this program

Aspiring Esports leaders, people that demonstrate problem solving skills in an Esports organization, people that like to build Esports communities and ecosystems, enjoy people dynamics and have a passion for athletes and Esports.

Target Student

Aspiring Esports organizers who are deeply passionate about its industry dynamics, aspiring leaders who successfully engage and develop the Esports community.

People who already recognize and understand their strengths of what they can be best at, and can build a rewarding career throughout their life in the Entertainment industries.

Not Our
Target Student

Artists looking for general education, undecided or unknowledgeable about career paths.

We recommend taking our other short introductory courses to find and recognize their strengths.

Admission Requirements


14+ years of age or older
(If under 19 years of age, parent or guardian consent is required)

Assessment Test

Successfully pass general
assessment test that includes
a computer knowledge assessment,
Internet knowledge assessment,
English reading and writing skills


No portfolio requirement, this is a begineers hands-on course open to the general public.

English Proficiency

International students with English as a second language must demonstrate a good oral and written level of English. A telephone, Skype, or in-person interview may be required to verify this.

Need immediate help?
Click to call: +1 833-437-3872

Course Duration

Number of
per week
Number of
Live Classes

Program Outline

Introduction to Esports

Week 1
History of

This lesson will be an introduction to the history of Esports. The professional and competitive gaming industry has existed for less than 50 years and grown exponentially in the past 10-15 years. The focus is on exploring the timeline of major events, successful titles, and influential people that have helped the industry evolve. Students will learn how to research and create reports on their favorite Esport titles in order to obtain more in-depth industry knowledge.

Duration: 1 week

Week 2
Introduction to

In this lesson you will learn what streaming is and how it works within the entertainment ecosystem of Esports and gaming "influencers". Streaming is a major contributor to the recent growth and development of the Esports industry; opening up new markets for viewers, contributors, and investors alike. The focus of this lesson will be on learning the basic principles, techniques, and best practices involved in creating a great stream. Students will learn best practices on how a gaming stream is created and maintained, in order to create a baseline level of industry knowledge to build from, over the course of pursuing an Esports Diploma.

Duration: 1 week

Term 3
Professional Esports

In this lesson you will learn about the structure of Esports organizations and a professional Esport athlete lifestyle during a competitive seasons. We will look at famous examples of Esports organizations and follow the journey of some of Esports most iconic athletes. The focus of this lesson is on learning the foundations of Esports organizational structure including owners, general managers, teams, players, coaches, and team managers. Students will learn how Esports athletes train for major tournament events while maintaining their well-being during busy travel seasons.

Duration: 1 week

Week 4
Status of the
Esports Industry

In this lesson you will learn about the current status of the Esports industry. We will look beyond the business aspect onto elements that equally determine its ongoing success. These include overall public perception, major themes across Esports titles, evolving competitive "metas", and developments across teams and organizations. The focus of the lesson is on understanding the major factors behind the current success of Esports, the major difficulties overcome in reaching its current success, and implications for the future. Students will learn how to evaluate an esports title's success in order to prepare for roles in esports that may entirely depend upon the success of the competitive scene.

Duration: 1 week

Students must obtain a minimum grade of a B- to successfully pass.

Course codes: INESPT-100,  INESPT-200,  INESPT-300,  INESPT-400.

Vancouver Animation School reserves the right to review and change without notice the curriculum design to meet the industry requirements.

Live Classes

  • Small class sizes
  • 1 live session per week, one hour per session
  • 1 live support class per week, one hour per session
  • Office hours online support


  • Weekly assignments comprised by milestones and deadlines
  • Online activities
  • Assignments workload 10 - 20 hours per week


  • Class times are listed at the top of this website page
  • Class times are also visible on the application form
  • Flexible times for you to work and study at the same time

Need immediate help?
Click to call: +1 833-437-3872

Software Requirements

Students are responsible for supplying their own Computer Software.
Academic discounts are available to our students.



Free for VANAS Students

Word Processing


Free for VANAS Students

System Requirements

Students are responsible for supplying their own Computer Hardware.

Windows System

Windows System

12 GB RAM (16 GB recommended)
Firefox or Chrome internet browsers

Windows System

Apple Mac OSX

12 GB RAM (16 GB recommended)
Firefox or Chrome internet browsers

Windows System


Broadband, High Speed connection
10 Mbps Download (Recommended)
1 Mbps Upload (Recommended)

Windows System

Webcam & Headset with built-in mic

Students must keep their computer cameras on at all times unless directed otherwise. Students must be on-screen, visible, and present throughout each class. Students who do not or cannot turn their cameras on will be marked absent.

Additional Requirements

Recommended Graphics card: Nvidia GeForce GTX 1060 3 GB or better.

Monitor with a 1920 X 1080 display. 2 monitors are better.

Recommended Books

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming (The MIT Press) by T. L. Taylor
The Esports Market and Esports Sponsoring by Julian Heinz Anton Ströh
A Newborn Business: Esports by Zoltan Andrejkovics

Canadian Designation

An official transcript is the VANAS' certified statement of your academic record. The official paper transcript is printed on security sensitive paper and contains the Institution seal and signature of the Institution Registrar.


The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post- secondary education.


The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers associated regulations.


A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC),


Established in 1990 to fulfill Canada’s obligations under the UNESCO Convention on the Recognition of Studies.

The Introduction to Esports Certificate Course does not require approval by the Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education, Skills & Training. As such, PTIB did not review this program.

Need immediate help?
Click to call: +1 833-437-3872

Watch our Graduation Video

Watch video (3 min)

Meet your teachers

Some of the Studios VANAS alumni work at


“I wanted to move to the next level in my career, for a long time I wanted to learn
character animation because I love movement and the possibility to make a
digital 3d character come to life, make feelings believable!”

Career Pathway

4 weeks

VANAS Introduction to

4 weeks

1 year

VANAS Esports

2 year

VANAS Video Game
Design Diploma

2 year

Welcome to the

Vantastics Family

Need immediate help?
Click to call: +1 833-437-3872

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