In the 2D Computer Animation Diploma students learn how to bring life to two-dimensional digital characters to achieve sincere and believable performances. Students attend live online classes to fit their learning style.
As part of the course curricula, students learn the fundamental principles of 2D Animation, body mechanics, locomotion, and acting with 2D characters as their final project.
By the end of the programs, students will create their own demo reel including the production of an original animated sequence.
Aspiring Animators, people that demonstrate problem-solving skills, people that like to create, entertain and have a wild imagination. Artists with the ability to convey their thoughts through computer animation software.
Aspiring Animators who are deeply passionate about motion, emotion, performance in Animated Movies, Video Games, and Digital Visual Effects. Students who recognize and understand their strengths of what they can be best at, and can build a rewarding career.
Artists looking for general education, undecided, or unknowledgeable about career paths. We recommend taking our Introduction to Digital Arts course to find and recognize their strengths.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
This course introduces students to the fundamental principles of 2D animation. Various aspects and functionality of the 2D software ‘Animate CC’ are introduced. Proper animation workflows and methods are used to learn the 12 principles of animation. Animation exercises begin with basic movements and evolve into complex actions and acting.
Duration: 3 months
This course provides an introduction to body mechanics. The focus of the course is on learning the physics, locomotion and kinematics of a body in motion, to use as the foundation for creating believable animated performances. Students learn the mechanic principles of each body part, in order to move them correctly. Acting for animation is introduced. Animation assignments begin with basic walks and evolve to advanced versions of bi-pedal and quadruped walk cycles.
Duration: 3 months
This course introduces students to Acting for Animation. Beginning with the study of pantomime (non verbal) acting, students will study Body Language, which incorporates gestures, postures, eye movements and blinking. Final animation assignments will include dialogue, requiring the study of facial performance including the mouth shapes, teeth and tongue positions to portray phonemes. Bringing life to an animated character and obtaining a believable performance is the ultimate goal.
Duration: 3 months
This course is a continuation of in depth techniques of Acting for Animation studies. Students will go through a series of milestones in order to complete an animated sequence, which includes the performance of two computer-animated characters. Such milestones encompass writing the story, storyboarding, creating 2D/3D animatics, filming live-action reference and editing video and sound. This final term advances the students’ understanding and ability of storytelling, entertainment, acting and animation skills.
Duration: 3 months
This course introduces students to the fundamental principles of 2D animation. Various aspects and functionality of the 2D software ‘Animate CC’ are introduced. Proper animation workflows and methods are used to learn the 12 principles of animation. Animation exercises begin with basic movements and evolve into complex actions and acting.
Duration: 3 months
This course provides an introduction to body mechanics. The focus of the course is on learning the physics, locomotion and kinematics of a body in motion, to use as the foundation for creating believable animated performances. Students learn the mechanic principles of each body part, in order to move them correctly. Acting for animation is introduced. Animation assignments begin with basic walks and evolve to advanced versions of bi-pedal and quadruped walk cycles.
Duration: 3 months
This course introduces students to Acting for Animation. Beginning with the study of pantomime (non verbal) acting, students will study Body Language, which incorporates gestures, postures, eye movements and blinking. Final animation assignments will include dialogue, requiring the study of facial performance including the mouth shapes, teeth and tongue positions to portray phonemes. Bringing life to an animated character and obtaining a believable performance is the ultimate goal.
Duration: 3 months
Course codes: 2DANIM-100, 2DANIM-200, 2DANIM-300, 2DANIM-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a portfolio must be submitted as part of the application.If students do not have a portfolio, they may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
This full-time online program meets the Ministry of Education requirements to Study and Work in Canada. Classes are conducted online and onsite, and on-site lab access is available for students to interact with one another.
Students will need to apply for a Student Visa and are permitted to work for up to 20 hours per week for the duration of the program.
Citizen and Immigration Canada reserves the right to grant student visas and work permits on an individual basis. In order to apply for a Student Visa, students must be accepted into the program.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1% since it's considered cross-border.
Vancouver Animation School does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.
In the 2D Computer Animation Diploma students learn how to bring life to two-dimensional digital characters to achieve sincere and believable performances. Students attend live online classes to fit their learning style.
As part of the course curricula, students learn the fundamental principles of 2D Animation, body mechanics, locomotion, and acting with 2D characters as their final project.
By the end of the programs, students will create their own demo reel including the production of an original animated sequence.
Aspiring Animators, people that demonstrate problem-solving skills, people that like to create, entertain and have a wild imagination. Artists with the ability to convey their thoughts through computer animation software.
Aspiring Animators who are deeply passionate about motion, emotion, performance in Animated Movies, Video Games, and Digital Visual Effects. Students who recognize and understand their strengths of what they can be best at, and can build a rewarding career.
Artists looking for general education, undecided, or unknowledgeable about career paths. We recommend taking our Introduction to Digital Arts course to find and recognize their strengths.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• One online live session per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking class per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous Online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
This course introduces students to the fundamental principles of 2D animation. Various aspects and functionality of the 2D software ‘Animate CC’ are introduced. Proper animation workflows and methods are used to learn the 12 principles of animation. Animation exercises begin with basic movements and evolve into complex actions and acting.
Duration: 3 months
This course provides an introduction to body mechanics. The focus of the course is on learning the physics, locomotion and kinematics of a body in motion, to use as the foundation for creating believable animated performances. Students learn the mechanic principles of each body part, in order to move them correctly. Acting for animation is introduced. Animation assignments begin with basic walks and evolve to advanced versions of bi-pedal and quadruped walk cycles.
Duration: 3 months
This course introduces students to Acting for Animation. Beginning with the study of pantomime (non verbal) acting, students will study Body Language, which incorporates gestures, postures, eye movements and blinking. Final animation assignments will include dialogue, requiring the study of facial performance including the mouth shapes, teeth and tongue positions to portray phonemes. Bringing life to an animated character and obtaining a believable performance is the ultimate goal.
Duration: 3 months
This course is a continuation of in depth techniques of Acting for Animation studies. Students will go through a series of milestones in order to complete an animated sequence, which includes the performance of two computer-animated characters. Such milestones encompass writing the story, storyboarding, creating 2D/3D animatics, filming live-action reference and editing video and sound. This final term advances the students’ understanding and ability of storytelling, entertainment, acting and animation skills.
Duration: 3 months
This course introduces students to the fundamental principles of 2D animation. Various aspects and functionality of the 2D software ‘Animate CC’ are introduced. Proper animation workflows and methods are used to learn the 12 principles of animation. Animation exercises begin with basic movements and evolve into complex actions and acting.
Duration: 3 months
This course provides an introduction to body mechanics. The focus of the course is on learning the physics, locomotion and kinematics of a body in motion, to use as the foundation for creating believable animated performances. Students learn the mechanic principles of each body part, in order to move them correctly. Acting for animation is introduced. Animation assignments begin with basic walks and evolve to advanced versions of bi-pedal and quadruped walk cycles.
Duration: 3 months
This course introduces students to Acting for Animation. Beginning with the study of pantomime (non verbal) acting, students will study Body Language, which incorporates gestures, postures, eye movements and blinking. Final animation assignments will include dialogue, requiring the study of facial performance including the mouth shapes, teeth and tongue positions to portray phonemes. Bringing life to an animated character and obtaining a believable performance is the ultimate goal.
Duration: 3 months
Course codes: 2DANIM-100, 2DANIM-200, 2DANIM-300, 2DANIM-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a portfolio must be submitted as part of the application.If students do not have a portfolio, they may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1% since it's considered cross-border.
Vancouver Animation School does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.