In the Concept Art Diploma, students learn how to create visual material for the Animation, Visual Effects, and Video Game Industries.
Students choose between online and combined classes delivery options to fit their busy schedules and learning styles. As part of the course curricula, students learn the necessary foundations, tools, and techniques to become successful professional Conceptual Artists.
By the end of the program, students will create their own concept art portfolio specialized for the industry.
Aspiring Concept Artists, people that have the ability to draw, create, and have a wild imagination. Artists with the ability to convey their thoughts into drawings.
Aspiring artists who are deeply passionate about Concept Art, who recognize and understand their strengths of what they can be best at. Artists looking to build a rewarding career throughout their life in the Animation, Visual Effects, and Video Game industries.
Artists looking for general education, undecided or unknowledgeable about career paths. We recommend taking our other short introductory courses to find and recognize their strengths.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
Students will learn how to create Concept Art for use in the Animation, Visual Effects and Video Game Industries. They will expand their knowledge of various digital drawing and painting software. Students will learn how to effectively transition from traditional drawing methods to finalizing their images with Electronic Pens and Tablets.
Duration: 3 months
Students will learn how to design characters, creature, and environments while learning the principles and techniques of organic and inorganic design. Students will create their own concepts and learn how to judge visual quality. Classical design principles and techniques will be incorporated into the modern digital entertainment industries.
Duration: 3 months
Students will learn how to prepare their designs to be reproduced by other departments within the studio or overseas. Design and technical challenges are resolved before artwork is released to the production stage.
Duration: 3 months
Students will complete a series of milestones that will enable them to build a comprehensive portfolio. Students will gain insight and experience by experiencing different recruiter interviews. This will improve their necessary interviewing skills that are required to secure employment. Industry conduct, practices and professional behavior will be explored.
Duration: 3 months
Students will learn how to create Concept Art for use in the Animation, Visual Effects and Video Game Industries. They will expand their knowledge of various digital drawing and painting software. Students will learn how to effectively transition from traditional drawing methods to finalizing their images with Electronic Pens and Tablets.
Duration: 3 months
Students will learn how to design characters, creature, and environments while learning the principles and techniques of organic and inorganic design. Students will create their own concepts and learn how to judge visual quality. Classical design principles and techniques will be incorporated into the modern digital entertainment industries.
Duration: 3 months
Students will learn how to prepare their designs to be reproduced by other departments within the studio or overseas. Design and technical challenges are resolved before artwork is released to the production stage.
Duration: 3 months
Course codes: CONC-100, CONC-200, CONC-300, CONC-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a portfolio must be submitted as part of the application.If students do not have a portfolio, they may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
This full-time online program meets the Ministry of Education requirements to Study and Work in Canada. Classes are conducted online and onsite, and on-site lab access is available for students to interact with one another.
Students will need to apply for a Student Visa and are permitted to work for up to 20 hours per week for the duration of the program.
Citizen and Immigration Canada reserves the right to grant student visas and work permits on an individual basis. In order to apply for a Student Visa, students must be accepted into the program.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1.8% since it's considered cross-border.
VANAS does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.
In the Concept Art Diploma, students learn how to create visual material for the Animation, Visual Effects, and Video Game Industries.
Students choose between online and combined classes delivery options to fit their busy schedules and learning styles. As part of the course curricula, students learn the necessary foundations, tools, and techniques to become successful professional Conceptual Artists.
By the end of the program, students will create their own concept art portfolio specialized for the industry.
Aspiring Concept Artists, people that have the ability to draw, create, and have a wild imagination. Artists with the ability to convey their thoughts into drawings.
Aspiring artists who are deeply passionate about Concept Art, who recognize and understand their strengths of what they can be best at. Artists looking to build a rewarding career throughout their life in the Animation, Visual Effects, and Video Game industries.
Artists looking for general education, undecided or unknowledgeable about career paths. We recommend taking our other short introductory courses to find and recognize their strengths.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• One online live session per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking class per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous Online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
Students will learn how to create Concept Art for use in the Animation, Visual Effects and Video Game Industries. They will expand their knowledge of various digital drawing and painting software. Students will learn how to effectively transition from traditional drawing methods to finalizing their images with Electronic Pens and Tablets.
Duration: 3 months
Students will learn how to design characters, creature, and environments while learning the principles and techniques of organic and inorganic design. Students will create their own concepts and learn how to judge visual quality. Classical design principles and techniques will be incorporated into the modern digital entertainment industries.
Duration: 3 months
Students will learn how to prepare their designs to be reproduced by other departments within the studio or overseas. Design and technical challenges are resolved before artwork is released to the production stage.
Duration: 3 months
Students will complete a series of milestones that will enable them to build a comprehensive portfolio. Students will gain insight and experience by experiencing different recruiter interviews. This will improve their necessary interviewing skills that are required to secure employment. Industry conduct, practices and professional behavior will be explored.
Duration: 3 months
Students will learn how to create Concept Art for use in the Animation, Visual Effects and Video Game Industries. They will expand their knowledge of various digital drawing and painting software. Students will learn how to effectively transition from traditional drawing methods to finalizing their images with Electronic Pens and Tablets.
Duration: 3 months
Students will learn how to design characters, creature, and environments while learning the principles and techniques of organic and inorganic design. Students will create their own concepts and learn how to judge visual quality. Classical design principles and techniques will be incorporated into the modern digital entertainment industries.
Duration: 3 months
Students will learn how to prepare their designs to be reproduced by other departments within the studio or overseas. Design and technical challenges are resolved before artwork is released to the production stage.
Duration: 3 months
Course codes: CONC-100, CONC-200, CONC-300, CONC-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a portfolio must be submitted as part of the application.If students do not have a portfolio, they may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1% since it's considered cross-border.
Vancouver Animation School does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.