In the Digital Entertainment Art Foundations online certificate course, students learn about Concept Art, 3D Modeling, and 2D Animation. Through live online classes, students learn the production methods used in Digital Entertainment.
As part of the curricula, students learn drawing foundations, create inorganic and organic 3D Models, and the principles of 2D Computer Animation.
By the end of the course, and for students who successfully pass the program with a letter B- (73%) are admitted into their diploma program of interest.
High school students in Grade 11 and 12 who are 16 years of age and older. Students who are beginning their learning journey in Digital Entertainment.
Aspiring digital artists committed to the Animation, Visual Effects, and Video Games industries. Creative artists interested in Digital Entertainment.
This certificate course offers general knowledge of Animation, Visual Effects, and Video Games. Artists looking to specialize should take our Diploma programs in their field of interest.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
Students will learn how to create Concept Art for use in the Animation, Visual Effects, and Video Game Industries. They will expand their knowledge of various digital drawing and painting software. Students will learn how to effectively transition from traditional drawing methods to finalizing their images with electronic drawing tablets.
Duration 3 months
This course introduces students to various workflow methods for creating computer-generated models. Various aspects and functionality of the high-end 3D modeling software are reviewed. Modeling exercises begin with low polygon objects to create simple environments. Students will model both realistic and cartoony character bodies.
Duration 3 months
This course introduces students to the fundamental principles of animation. Various aspects and functionality of the 2D software ‘Adobe Animate CC’ are introduced. Proper animation workflows and methods are used to learn the 12 principles of animation. Animation exercises begin with basic movements and evolve into complex actions and acting.
Duration 3 months
Students will learn how to create Concept Art for use in the Animation, Visual Effects, and Video Game Industries. They will expand their knowledge of various digital drawing and painting software. Students will learn how to effectively transition from traditional drawing methods to finalizing their images with electronic drawing tablets.
Duration 3 months
This course introduces students to various workflow methods for creating computer-generated models. Various aspects and functionality of the high-end 3D modeling software are reviewed. Modeling exercises begin with low polygon objects to create simple environments. Students will model both realistic and cartoony character bodies.
Duration 3 months
This course introduces students to the fundamental principles of animation. Various aspects and functionality of the 2D software ‘Adobe Animate CC’ are introduced. Proper animation workflows and methods are used to learn the 12 principles of animation. Animation exercises begin with basic movements and evolve into complex actions and acting.
Duration 3 months
Course codes: CONC-100, 3DMODEL-100, 2DANIM-100. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school students in Grade 11 and 12, and 16 years of age or older. Student loans are not available for students under 19 years of age who haven't graduated from high school.
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
No portfolio requirement. This is a foundations hands-on certificate course open to the general public.
International students with English as a second language must demonstrate an excellent oral and written level of English. A telephone, video call, or in-person interview may be required to verify this.
This full-time online program meets the Ministry of Education requirements to Study and Work in Canada. Classes are conducted online and onsite, and on-site lab access is available for students to interact with one another.
Students will need to apply for a Student Visa and are permitted to work for up to 20 hours per week for the duration of the program.
Citizen and Immigration Canada reserves the right to grant student visas and work permits on an individual basis. In order to apply for a Student Visa, students must be accepted into the program.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1% since it's considered cross-border.
Vancouver Animation School does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.
In the Digital Entertainment Art Foundations online certificate course, students learn about Concept Art, 3D Modeling, and 2D Animation. Through live online classes, students learn the production methods used in Digital Entertainment.
As part of the curricula, students learn drawing foundations, create inorganic and organic 3D Models, and the principles of 2D Computer Animation.
By the end of the course, and for students who successfully pass the program with a letter B- (73%) are admitted into their diploma program of interest.
High school students in Grade 11 and 12 who are 16 years of age and older. Students who are beginning their learning journey in Digital Entertainment.
Aspiring digital artists committed to the Animation, Visual Effects, and Video Games industries. Creative artists interested in Digital Entertainment.
This certificate course offers general knowledge of Animation, Visual Effects, and Video Games. Artists looking to specialize should take our Diploma programs in their field of interest.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• One online live session per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking class per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous Online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
Students will learn how to create Concept Art for use in the Animation, Visual Effects, and Video Game Industries. They will expand their knowledge of various digital drawing and painting software. Students will learn how to effectively transition from traditional drawing methods to finalizing their images with electronic drawing tablets.
Duration 3 months
This course introduces students to various workflow methods for creating computer-generated models. Various aspects and functionality of the high-end 3D modeling software are reviewed. Modeling exercises begin with low polygon objects to create simple environments. Students will model both realistic and cartoony character bodies.
Duration 3 months
This course introduces students to the fundamental principles of animation. Various aspects and functionality of the 2D software ‘Adobe Animate CC’ are introduced. Proper animation workflows and methods are used to learn the 12 principles of animation. Animation exercises begin with basic movements and evolve into complex actions and acting.
Duration 3 months
Students will learn how to create Concept Art for use in the Animation, Visual Effects, and Video Game Industries. They will expand their knowledge of various digital drawing and painting software. Students will learn how to effectively transition from traditional drawing methods to finalizing their images with electronic drawing tablets.
Duration 3 months
This course introduces students to various workflow methods for creating computer-generated models. Various aspects and functionality of the high-end 3D modeling software are reviewed. Modeling exercises begin with low polygon objects to create simple environments. Students will model both realistic and cartoony character bodies.
Duration 3 months
This course introduces students to the fundamental principles of animation. Various aspects and functionality of the 2D software ‘Adobe Animate CC’ are introduced. Proper animation workflows and methods are used to learn the 12 principles of animation. Animation exercises begin with basic movements and evolve into complex actions and acting.
Duration 3 months
Course codes: CONC-100, 3DMODEL-100, 2DANIM-100. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school students in Grade 11 and 12, and 16 years of age or older. Student loans are not available for students under 19 years of age who haven't graduated from high school.
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
No portfolio requirement. This is a foundations hands-on certificate course open to the general public.
International students with English as a second language must demonstrate an excellent oral and written level of English. A telephone, video call, or in-person interview may be required to verify this.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1% since it's considered cross-border.
Vancouver Animation School does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.