In the Esports Diploma, students learn the principles to develop, finance, grow, and establish an Esports ecosystem.
Students choose between online and combined classes delivery options to fit their busy schedules and learning styles.
As part of the course curricula, students learn the Esports foundations for regional and international markets, organize esports tournaments, introduce nonendemic partners and conduct the league standard operations.
By the end of the program, students will plan, organize, market, and produce Esports Tournaments.
Aspiring business leaders, people that demonstrate problem-solving skills in an Esports organization, people that like to design business strategies, enjoy people dynamics, and have a passion for athletes and sports.
Aspiring Esports organizers who are deeply passionate about its industry economics, aspiring managers who successfully engage and develop the Esports community. People who already recognize and understand their strengths of what they can be best at, and can build a rewarding career throughout their life in the Entertainment industry.
Artists looking for general education, undecided or unknowledgeable about career paths. We recommend taking our other short introductory courses to find and recognize their strengths.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
This course introduces students to the business of Esports and to its various popular Esports games. The current Esports market and history of Esports will be analyzed. Students will improve their game playing abilities by learning new skills and strategies.
Duration: 3 months
This course provides Industry Analysis and knowledge of the Esports industry. The focus of the course is on learning the tournaments structure, workflows and setup. Students will learn how to create small and medium size tournaments in order to attract players and sponsors.
Duration: 3 months
This course provides an introduction to content creation and sponsors. The focus of the course is on learning the different streaming platforms, sponsor decks and presentations. Students will learn how to create statistics in order to generate sponsorships.
Duration: 3 months
This course provides an introduction to Team Management. The focus of the course is on learning the duties and responsibilities of a team manager. Students will learn how to recruit members and create schedules in order to organize team players and events to run a successful Esports team.
Duration: 3 months
This course introduces students to the business of Esports and to its various popular Esports games. The current Esports market and history of Esports will be analyzed. Students will improve their game playing abilities by learning new skills and strategies.
Duration: 3 months
This course provides Industry Analysis and knowledge of the Esports industry. The focus of the course is on learning the tournaments structure, workflows and setup. Students will learn how to create small and medium size tournaments in order to attract players and sponsors.
Duration: 3 months
This course provides an introduction to content creation and sponsors. The focus of the course is on learning the different streaming platforms, sponsor decks and presentations. Students will learn how to create statistics in order to generate sponsorships.
Duration: 3 months
Course codes: ESPT-100, ESPT-200, ESPT-300, ESPT-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a portfolio must be submitted as part of the application.If students do not have a portfolio, they may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
This full-time online program meets the Ministry of Education requirements to Study and Work in Canada. Classes are conducted online and onsite, and on-site lab access is available for students to interact with one another.
Students will need to apply for a Student Visa and are permitted to work for up to 20 hours per week for the duration of the program.
Citizen and Immigration Canada reserves the right to grant student visas and work permits on an individual basis. In order to apply for a Student Visa, students must be accepted into the program.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1.8% since it's considered cross-border.
VANAS does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.
In the Esports Diploma, students learn the principles to develop, finance, grow, and establish an Esports ecosystem.
Students choose between online and combined classes delivery options to fit their busy schedules and learning styles.
As part of the course curricula, students learn the Esports foundations for regional and international markets, organize esports tournaments, introduce nonendemic partners and conduct the league standard operations.
By the end of the program, students will plan, organize, market, and produce Esports Tournaments.
Aspiring business leaders, people that demonstrate problem-solving skills in an Esports organization, people that like to design business strategies, enjoy people dynamics, and have a passion for athletes and sports.
Aspiring Esports organizers who are deeply passionate about its industry economics, aspiring managers who successfully engage and develop the Esports community. People who already recognize and understand their strengths of what they can be best at, and can build a rewarding career throughout their life in the Entertainment industry.
Artists looking for general education, undecided or unknowledgeable about career paths. We recommend taking our other short introductory courses to find and recognize their strengths.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• One online live session per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking class per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous Online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
This course introduces students to the business of Esports and to its various popular Esports games. The current Esports market and history of Esports will be analyzed. Students will improve their game playing abilities by learning new skills and strategies.
Duration: 3 months
This course provides Industry Analysis and knowledge of the Esports industry. The focus of the course is on learning the tournaments structure, workflows and setup. Students will learn how to create small and medium size tournaments in order to attract players and sponsors.
Duration: 3 months
This course provides an introduction to content creation and sponsors. The focus of the course is on learning the different streaming platforms, sponsor decks and presentations. Students will learn how to create statistics in order to generate sponsorships.
Duration: 3 months
This course provides an introduction to Team Management. The focus of the course is on learning the duties and responsibilities of a team manager. Students will learn how to recruit members and create schedules in order to organize team players and events to run a successful Esports team.
Duration: 3 months
This course introduces students to the business of Esports and to its various popular Esports games. The current Esports market and history of Esports will be analyzed. Students will improve their game playing abilities by learning new skills and strategies.
Duration: 3 months
This course provides Industry Analysis and knowledge of the Esports industry. The focus of the course is on learning the tournaments structure, workflows and setup. Students will learn how to create small and medium size tournaments in order to attract players and sponsors.
Duration: 3 months
This course provides an introduction to content creation and sponsors. The focus of the course is on learning the different streaming platforms, sponsor decks and presentations. Students will learn how to create statistics in order to generate sponsorships.
Duration: 3 months
Course codes: ESPT-100, ESPT-200, ESPT-300, ESPT-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a portfolio must be submitted as part of the application.If students do not have a portfolio, they may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1% since it's considered cross-border.
Vancouver Animation School does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.