In this course, students will receive instruction on digital entertainment production, coordination, and managing digital assets for animation, visual effects, and video game projects. The curriculum consists of various assignments designed to teach students how to manage digital artists, schedule productions, coordinate digital productions, prepare budgets, and create, organize, and optimize digital assets.
Additionally, students will become familiar with technical terms in digital entertainment, such as shooting calendars and shot bidding, understand the importance of asset management in ensuring efficient and effective production workflows. By the end of the course, students will have a comprehensive understanding of the production process and the business aspects of digital entertainment.
This course is for anyone who wants to work in the administration of a digital entertainment production, especially in animation, visual effects, and video game projects. Students will learn how to manage digital assets, schedule productions, and coordinate digital productions. They will also learn technical terms in digital entertainment and the importance of asset management in production workflows. By the end of the course, students will have a good understanding of the production process and the business aspects of digital entertainment, preparing them for a career in this field.
This course is ideal for anyone who wants to gain knowledge in the production process and the business aspects of digital entertainment. Individuals interested in pursuing a career in digital entertainment production, particularly in animation, visual effects, and video game projects. They should want to learn how to manage digital assets, schedule productions, and coordinate digital productions, as well as understand the importance of asset management in production workflows.
The course is not for those who don't want to pursue a career in digital entertainment production or don't want to learn about managing digital assets, scheduling productions, and coordinating digital productions. It may also not be suitable for those who don't care about technical terms in digital entertainment or don't see the importance of asset management in production workflows.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
Project Management Foundations is a course designed to provide students with a strong foundation in the principles and practices of project management. Students will learn how to plan, execute, and control projects in various industries through lectures, readings, and hands-on exercises. The course will cover project scope, pipeline basics, breakdowns, and other production topics. By the end of the course, students will be equipped with the foundational skills and knowledge needed to manage projects successfully.
Duration: 3 months
This course on production tracking software for individuals and teams covers different software options and their pros and cons. The course includes introducing Shot grid, show and template setup, scheduling in ShotGrid, and page design. Cross-software management includes CSV import and export, report page design, and cloud-based collaboration. Best practices for organizational management and interdepartmental communication are also discussed.
Duration: 3 months
This course is a comprehensive introduction to digital entertainment production and management. Students will learn the daily tasks of a production coordinator for animation, VFX, and gaming departments, including project management and scheduling. They will also learn how to attend and run department reviews, track data, and understand production progress. Additionally, the course covers post-production techniques, automation of production tasks, and project development. By the end of the course, students will have a solid foundation in management for digital entertainment productions.
Duration: 3 months
This course covers Production Portfolio and teaches students how to use tracking software, specifically ShotGrid, to manage a production team. Students will learn how to create and manage schedules, templates, and permissions. They will also learn to conduct daily scrums and create ShotGrid pages and templates. The course will also cover advanced ShotGrid techniques, such as creating dashboards using widgets and closing notes to track progress. Students will gain experience coordinating review sessions and working with other classes. By the end of the course, students will have completed a term project that involves helping other students set up a ShotGrid page and tracking progress and will have created a final dashboard and waterfall schedule with status updates.
Duration: 3 months
Project Management Foundations is a course designed to provide students with a strong foundation in the principles and practices of project management. Students will learn how to plan, execute, and control projects in various industries through lectures, readings, and hands-on exercises. The course will cover project scope, pipeline basics, breakdowns, and other production topics. By the end of the course, students will be equipped with the foundational skills and knowledge needed to manage projects successfully.
Duration: 3 months
This course on production tracking software for individuals and teams covers different software options and their pros and cons. The course includes introducing Shot grid, show and template setup, scheduling in ShotGrid, and page design. Cross-software management includes CSV import and export, report page design, and cloud-based collaboration. Best practices for organizational management and interdepartmental communication are also discussed.
Duration: 3 months
This course is a comprehensive introduction to digital entertainment production and management. Students will learn the daily tasks of a production coordinator for animation, VFX, and gaming departments, including project management and scheduling. They will also learn how to attend and run department reviews, track data, and understand production progress. Additionally, the course covers post-production techniques, automation of production tasks, and project development. By the end of the course, students will have a solid foundation in management for digital entertainment productions.
Duration: 3 months
Course codes: PROM-100, PROM-200, PROM-300, PROM-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a letter of intent must be submitted as part of the application. Students may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
This full-time online program meets the Ministry of Education requirements to Study and Work in Canada. Classes are conducted online and onsite, and on-site lab access is available for students to interact with one another.
Students will need to apply for a Student Visa and are permitted to work for up to 20 hours per week for the duration of the program.
Citizen and Immigration Canada reserves the right to grant student visas and work permits on an individual basis. In order to apply for a Student Visa, students must be accepted into the program.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1.8% since it's considered cross-border.
VANAS does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.
In this course, students will receive instruction on digital entertainment production, coordination, and managing digital assets for animation, visual effects, and video game projects. The curriculum consists of various assignments designed to teach students how to manage digital artists, schedule productions, coordinate digital productions, prepare budgets, and create, organize, and optimize digital assets.
Additionally, students will become familiar with technical terms in digital entertainment, such as shooting calendars and shot bidding, understand the importance of asset management in ensuring efficient and effective production workflows. By the end of the course, students will have a comprehensive understanding of the production process and the business aspects of digital entertainment.
This course is for anyone who wants to work in the administration of a digital entertainment production, especially in animation, visual effects, and video game projects. Students will learn how to manage digital assets, schedule productions, and coordinate digital productions. They will also learn technical terms in digital entertainment and the importance of asset management in production workflows. By the end of the course, students will have a good understanding of the production process and the business aspects of digital entertainment, preparing them for a career in this field.
This course is ideal for anyone who wants to gain knowledge in the production process and the business aspects of digital entertainment. Individuals interested in pursuing a career in digital entertainment production, particularly in animation, visual effects, and video game projects. They should want to learn how to manage digital assets, schedule productions, and coordinate digital productions, as well as understand the importance of asset management in production workflows.
The course is not for those who don't want to pursue a career in digital entertainment production or don't want to learn about managing digital assets, scheduling productions, and coordinating digital productions. It may also not be suitable for those who don't care about technical terms in digital entertainment or don't see the importance of asset management in production workflows.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• One online live session per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking class per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous Online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
Project Management Foundations is a course designed to provide students with a strong foundation in the principles and practices of project management. Students will learn how to plan, execute, and control projects in various industries through lectures, readings, and hands-on exercises. The course will cover project scope, pipeline basics, breakdowns, and other production topics. By the end of the course, students will be equipped with the foundational skills and knowledge needed to manage projects successfully.
Duration: 3 months
This course on production tracking software for individuals and teams covers different software options and their pros and cons. The course includes introducing Shot grid, show and template setup, scheduling in ShotGrid, and page design. Cross-software management includes CSV import and export, report page design, and cloud-based collaboration. Best practices for organizational management and interdepartmental communication are also discussed.
Duration: 3 months
This course is a comprehensive introduction to digital entertainment production and management. Students will learn the daily tasks of a production coordinator for animation, VFX, and gaming departments, including project management and scheduling. They will also learn how to attend and run department reviews, track data, and understand production progress. Additionally, the course covers post-production techniques, automation of production tasks, and project development. By the end of the course, students will have a solid foundation in management for digital entertainment productions.
Duration: 3 months
This course covers Production Portfolio and teaches students how to use tracking software, specifically ShotGrid, to manage a production team. Students will learn how to create and manage schedules, templates, and permissions. They will also learn to conduct daily scrums and create ShotGrid pages and templates. The course will also cover advanced ShotGrid techniques, such as creating dashboards using widgets and closing notes to track progress. Students will gain experience coordinating review sessions and working with other classes. By the end of the course, students will have completed a term project that involves helping other students set up a ShotGrid page and tracking progress and will have created a final dashboard and waterfall schedule with status updates.
Duration: 3 months
Project Management Foundations is a course designed to provide students with a strong foundation in the principles and practices of project management. Students will learn how to plan, execute, and control projects in various industries through lectures, readings, and hands-on exercises. The course will cover project scope, pipeline basics, breakdowns, and other production topics. By the end of the course, students will be equipped with the foundational skills and knowledge needed to manage projects successfully.
Duration: 3 months
This course on production tracking software for individuals and teams covers different software options and their pros and cons. The course includes introducing Shot grid, show and template setup, scheduling in ShotGrid, and page design. Cross-software management includes CSV import and export, report page design, and cloud-based collaboration. Best practices for organizational management and interdepartmental communication are also discussed.
Duration: 3 months
This course is a comprehensive introduction to digital entertainment production and management. Students will learn the daily tasks of a production coordinator for animation, VFX, and gaming departments, including project management and scheduling. They will also learn how to attend and run department reviews, track data, and understand production progress. Additionally, the course covers post-production techniques, automation of production tasks, and project development. By the end of the course, students will have a solid foundation in management for digital entertainment productions.
Duration: 3 months
Course codes: PROM-100, PROM-200, PROM-300, PROM-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a letter of intent must be submitted as part of the application. Students may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1% since it's considered cross-border.
Vancouver Animation School does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.