In the Virtual Reality Diploma program, students learn how to create and design virtual alternative experiences.
Students choose between online and combined classes delivery options to fit their busy schedules and learning styles.
As part of the course curricula, students learn virtual reality foundations, organic environment modeling, and animation.
By the end of the program, students create a final project demonstrating their own virtual reality experiences.
Aspiring game designers, people that demonstrate problem-solving skills, people that like to design strategies, enjoy people dynamics, and have a wild imagination. People with the technical ability to convey their ideas through video game engine software.
Aspiring video game designers who are deeply passionate about interactive media and bringing life to their game designs. People who already recognize and understand their strengths of what they can be best at, and can build a rewarding career throughout their life in the Entertainment industry.
Artists looking for general education, undecided or unknowledgeable about career paths. We recommend taking our other short introductory courses to find and recognize their strengths.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
The goals of this term is to provide students with an introduction to Virtual Reality and understand the process required to create interactive virtual environments. VANAS students will design and model 3D interior and exterior environments.
Duration: 3 months
During the second term students will be introduced to sculpting organic and inorganic models through life drawing techniques in VR. At the end of the term, students will be able to model organic environments in VR with clarity, balance, and volume.
Duration: 3 months
During this term students will learn the animation principles required to bring life to VR characters. Students will also learn how to do 3D Character Sculpting in Virtual Reality.
Duration: 3 months
Students will create a Virtual Reality Experience as part of their demo reels. Students will either use Virtual Reality tools to create organic and/or inorganic models.
Duration: 3 months
The goals of this term is to provide students with an introduction to Virtual Reality and understand the process required to create interactive virtual environments. VANAS students will design and model 3D interior and exterior environments.
Duration: 3 months
During the second term students will be introduced to sculpting organic and inorganic models through life drawing techniques in VR. At the end of the term, students will be able to model organic environments in VR with clarity, balance, and volume.
Duration: 3 months
During this term students will learn the animation principles required to bring life to VR characters. Students will also learn how to do 3D Character Sculpting in Virtual Reality.
Duration: 3 months
Course codes: VRTY-100, VRTY-200, VRTY-300, VRTY-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a portfolio must be submitted as part of the application.If students do not have a portfolio, they may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
This full-time online program meets the Ministry of Education requirements to Study and Work in Canada. Classes are conducted online and onsite, and on-site lab access is available for students to interact with one another.
Students will need to apply for a Student Visa and are permitted to work for up to 20 hours per week for the duration of the program.
Citizen and Immigration Canada reserves the right to grant student visas and work permits on an individual basis. In order to apply for a Student Visa, students must be accepted into the program.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1.8% since it's considered cross-border.
VANAS does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.
In the Virtual Reality Diploma program, students learn how to create and design virtual alternative experiences.
Students choose between online and combined classes delivery options to fit their busy schedules and learning styles.
As part of the course curricula, students learn virtual reality foundations, organic environment modeling, and animation.
By the end of the program, students create a final project demonstrating their own virtual reality experiences.
Aspiring game designers, people that demonstrate problem-solving skills, people that like to design strategies, enjoy people dynamics, and have a wild imagination. People with the technical ability to convey their ideas through video game engine software.
Aspiring video game designers who are deeply passionate about interactive media and bringing life to their game designs. People who already recognize and understand their strengths of what they can be best at, and can build a rewarding career throughout their life in the Entertainment industry.
Artists looking for general education, undecided or unknowledgeable about career paths. We recommend taking our other short introductory courses to find and recognize their strengths.
Watch video (3 min)
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• One in-person session per week, three hours per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• Two online live sessions per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking session per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous online activities
• 20-25 hours per week
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
• Small class sizes
• One online live session per week, one hour per session
• One online live support class per week, one hour per session
• One online live homework class per week, 30 minutes per session
• One online live student networking class per day, one hour per session
• Weekly assignments comprised by milestones and deadlines
• Synchronous and asynchronous Online activities
• Class times are listed at the top of this website page
• Class times are also visible on the application form
• Flexible times for you to work and study at the same time
The goals of this term is to provide students with an introduction to Virtual Reality and understand the process required to create interactive virtual environments. VANAS students will design and model 3D interior and exterior environments.
Duration: 3 months
During the second term students will be introduced to sculpting organic and inorganic models through life drawing techniques in VR. At the end of the term, students will be able to model organic environments in VR with clarity, balance, and volume.
Duration: 3 months
During this term students will learn the animation principles required to bring life to VR characters. Students will also learn how to do 3D Character Sculpting in Virtual Reality.
Duration: 3 months
Students will create a Virtual Reality Experience as part of their demo reels. Students will either use Virtual Reality tools to create organic and/or inorganic models.
Duration: 3 months
The goals of this term is to provide students with an introduction to Virtual Reality and understand the process required to create interactive virtual environments. VANAS students will design and model 3D interior and exterior environments.
Duration: 3 months
During the second term students will be introduced to sculpting organic and inorganic models through life drawing techniques in VR. At the end of the term, students will be able to model organic environments in VR with clarity, balance, and volume.
Duration: 3 months
During this term students will learn the animation principles required to bring life to VR characters. Students will also learn how to do 3D Character Sculpting in Virtual Reality.
Duration: 3 months
Course codes: VRTY-100, VRTY-200, VRTY-300, VRTY-400. Students must obtain a minimum grade of a B- (73%) to successfully pass the course. VANAS reserves the right to review and change without notice the curriculum design to meet the industry requirements.
High school graduate (with transcript), or 19 years of age or older
Prospective students must successfully pass general the assessment test in our application form. The test assesses Computer Knowledge, Internet knowledge, English reading, and Writing skills.
For diploma programs, a portfolio must be submitted as part of the application.If students do not have a portfolio, they may earn their way to admission by successfully passing the Introduction to Digital Arts course with a minimum grade of B- (73%).
International students with English as a second language must demonstrate a good oral and written level of English. A telephone, video call, or in-person interview is required to verify English proficiency.
The Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education administers the Private Training Act and associated regulations.
The Education Quality Assurance (EQA) designation is British Columbia’s brand for quality post-secondary education.
The Canadian Information Center for International Credentials (CICIC) was established in 1990, after Canada ratified the UNESCO Convention on the Recognition of Studies.
A joint initiative of the provinces and territories, through the Council of Ministers of Education, Canada (CMEC), and Global Affairs Canada.
Our strategic plan, Talent and Prosperity for All, details the state’s opportunities and workforce objectives while our performance reports enforce strict accountability measures that go beyond federal requirements, ensuring the state’s education and training programs receive an objective evaluation, meet Washington’s high performance goals, and offer a return on investment for taxpayers.
When paying with a Credit Card, a non-refundable convenience fee from 4% - 6% of the total amount will be applied. A convenience fee, sometimes referred to as a credit or debit card "service fee" is established by third party credit or debit card issuers to cover the transaction costs of online purchases. If the payment is international, credit card processors take an additional 1% since it's considered cross-border.
Vancouver Animation School does not receive any portion of convenience or service fee payments. Additionally, these fees are subject to change by third party credit and debit card issuers.
To avoid convenience fees from credit card issuers, you can always use a flat fee payment method such as direct deposit, wire transfer, or use a flat fee processor such as World Remit.