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User-generated content in ๐˜ฟ๐™ž๐™ฅ๐™ก๐™ค๐™ข๐™–๐™˜๐™ฎ ๐™ž๐™จ ๐™‰๐™ค๐™ฉ ๐™–๐™ฃ ๐™Š๐™ฅ๐™ฉ๐™ž๐™ค๐™ฃ

Door 407 recently added a Map Editor to ๐˜‹๐˜ช๐˜ฑ๐˜ญ๐˜ฐ๐˜ฎ๐˜ข๐˜ค๐˜บ ๐˜ช๐˜ด ๐˜•๐˜ฐ๐˜ต ๐˜ข๐˜ฏ ๐˜–๐˜ฑ๐˜ต๐˜ช๐˜ฐ๐˜ฏ, giving players the power to build and share their creations with the community. Join the studioโ€™s lead writer Daniel Kiselev to learn about the update and why he thinks user-generated content can be a powerful tool for player retention, particularly for real-time strategy games. Timestamp: [0:00] Intro [01:04] Adding replayability [01:32] Refactoring map generation code [02:47] Giving players agency Follow Unity on social ๐Ÿฆ‹ Bluesky: https://bsky.app/profile/unity.com ๐Ÿ‘ฉ๐Ÿปโ€๐ŸซLinkedIn: https://www.linkedin.com/company/unity/ ๐Ÿ“ธ Instagram: https://www.instagram.com/unitytechnologies You may also like: https://www.youtube.com/watch?v=ho38xnsk-so&feature=youtu.be