In this feature, Alexandre Breton — Technical Artist at Sandfall Interactive — shares how a small team of just 33 developers took on the ambitious challenge of building Clair Obscure: Expedition 33. From navigating resource constraints to leveraging procedural tools for city generation, Vellum cloth sims, and more, he explains how creativity and technical artistry came together to bring this visually stunning RPG to life. https://www.sandfall.co 00:00 Introduction to Sandfall Interactive and Expedition 33 01:00 Procedural Cloth Sims and Tools 01:11 Building Generation with Houdini 01:40 Vellum Cloth in Action 02:30 Challenges and Creative Solutions in RPG Development #Expedition33 #SandfallInteractive #HoudiniEngine #Houdini
Apprends l'animation 2D et 3D