Ben is back, this time, showing us how to create beautiful, realistic, living bodies of water in Shader Graph using: reflection, refraction, depth fog, edge transparency, surface ripples, and wetness decals! Join live and follow along! Check out Ben's (excellent) short form tutorials: http://youtube.com/@BenCloward 00:00:00 - Housekeeping 00:02:55 - Welcome back Ben Cloward 00:10:48 - Look, a Beautiful Lake 00:19:54 - Creating Accurate Water Colors 00:33:09 - Establishing Water Ripples 00:59:26 - Creating Wetness Using Decals 01:21:24 - Community Q&A
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